Showing posts with label sports. Show all posts
Showing posts with label sports. Show all posts

Tuesday, March 1, 2011

Assignment 2: Nordiques Nation

Article:

Klein, J.Z. (2010, December 11). Isles’ Boisterous Crowd Is Filled With Nordiques Fans. The New York Times. Retrieved from http://www.nytimes.com/2010/12/12/sports/hockey/12nhl.html?_r=2

The Nordiques Nation is an example of collective action as fans have come together to pursue a common goal. Quebec City lost its National Hockey League (NHL) franchise due to financial reasons in 1995, moving to Colorado to become the Avalanche. Fans were disappointed to see the team go and were left with even more anguish when the franchise won the Stanley Cup the very next season in Colorado.

Numerous reports have surfaced that Quebec City is interested in getting a new NHL team. With the potential development of a new arena and political promises to support the club, the goal seems realistic. But it is a group of fans that took the ambition for an NHL team to a new level.

A game between the New York Islanders and the Atlanta Thrashers was attended by 1,100 Quebec Nordiques fans on December 11, 2010. Both the Islanders and Thrashers have two of the lowest attendance records over the past few years, with speculation that their owners may look to a new city if the team does not improve financially. At the fifteen minute mark of each period, the 1,100 fans cheered for thirty seconds to commemorate the fifteen years since they lost their beloved Nordiques.

Here's a clip of the demonstration:



Nordiques fans co-ordinated their demonstration using Facebook, fan sites, Twitter and blogs. Being able to utilize networks between fans was critical to the demonstration. Social media tools such as Facebook and Twitter allowed fans to not only connect, but keep their friends updated on what they were doing to support the cause. For instance, liking the Facebook page also let others know that they were getting involved. To participate, fans require some knowledge and experience regarding social media tools. They had to understand how the tool worked and develop a trust with the larger group that they were to be a part of.

According to Howard Rheingold, smart mobs utilize social networks and technological tools to coordinate collective action (2002). Doing so allows the message to spread to peers and the online community quickly. It also allows the message to be interacted with. For instance, a message could be forwarded, copied and even commented on by others online. Reputations of individuals and groups is also an important part of the Rheingold’s concept of smart mobs. Knowing someone who is part of the group creates a trust of the group, which in turn influences an individuals contribution to the smart mob. With the growing number of mobile devices, information is also shared in real-time. This increases the speed in which the smart mob can form and take action.

Associated Press. (2011, December 10). Nordiques Fans to Send Message with Long Island Invasion. The Sports Network. Retrieved from http://www.tsn.ca/nhl/story/?id=344972

CTV.ca Newstaff. (2011, February 10). Quebec City, Province Teaming Up to Build Arena. CTV Ottawa. Retrieved from http://ottawa.ctv.ca/servlet/an/local/CTVNews/20110210/nordiques-announcement-110210/20110210/?hub=OttawaHome

Entertainment and Sports Programming Network. (2011). 2010-2011 NHL Attendance. Rerieved from http://espn.go.com/nhl/attendance

Quebec Nordiques. (n.d.). In Wikipedia. Retrieved February 28, 2011, from http://en.wikipedia.org/wiki/Quebec_Nordiques

Rheingold, H. (2002). Smart Mobs: The Next Social Revolution. Massachusetts: Perseus Books.

Assignment 2: Ebbsfleet United

Article:

Colchester, M. (2008, January 2). One Team Gets 26,000 Owners. Wall Street Journal. Retrieved from http://online.wsj.com/article/SB119922623784960703.html

The story of how 26,000 fans pooled together to purchase a minor league soccer team in England is an example of collective action. Through the MyFootballClub website , fans were able to contribute roughly $70.00 (USD) each to own a part Ebbsfleet United and have a say in how the team is managed.

Teams are typically owned by individuals or small groups. For instance, Liverpool FC, a soccer team in England’s Premier League is owned by New England Sports Ventures, while the Edmonton Oilers of the National Hockey League, are owned by Rexall Sports. Ebbsfleet United is owned by MyFootballClub Industrial & Provident Society, and have established a board to work with the members and oversee the day-to-day operations.

Owners of Ebbsfleet United can vote on starting line-ups, approve or deny transfers and receive updates directly from the coach regarding player performance. Member input would be conducted online, where they can also watch games and receive up-to-date statistics regarding the club. According to Jenkins (2006), fandom can be considered a knowledge culture. Using a digital medium and technological tools, Ebbsfleet can benefit from the knowledge of fans to potentially improve the on-field product.

The MyFootballClub site offers information regarding how the ownership works, the benefits of joining and how to be a member. MyFootballClub can interact with individuals interested in joining and keep current members informed using social media tools. The site contains links to a Facebook page and a Twitter account as well as the Chairman’s and web teams blogs. Unfortunately, the blog is not regularly updated, giving readers less motivation to follow new postings. A quick glance at their Twitter timeline shows tweets that send updates, but not many interactive messages in the form of replies or retweets to others.

Ebbsfleet United could potentially tap into the collective intelligence generated by the owners of the team. The concept of collective intelligence was introduced by Pierre Levy who describes it as “a form of universally distributed intelligence, constantly enhanced, coordinated in real-time, and resulting in the effective mobilization of skills” (Levy, p. 13). It is for the enrichment of individuals rather than for a community. But the fact that fans can interact with one another using blogs and message boards allows them to enhance their knowledge. By then allowing them to vote on line-ups and transactions, MyFootballClub may be attempting to use this knowledge to benefit the team.



Jenkins, H. (2006). Fans, Bloggers and Gamers: Exploring Participatory Culture. New York: New York University Press.

Levy, P. (1997). Collective Intelligence: Mankind’s Emerging World in Cyberspace. Massachusetts: Perseus Books.