Showing posts with label Henry Jenkins. Show all posts
Showing posts with label Henry Jenkins. Show all posts

Thursday, March 24, 2011

Transmedia Storytelling - Teenage Mutant Ninja Turtles


TMNT used various platforms to continue on and develop its storylines. Aside from the Saturday morning cartoons, there were comic books, feature films and board games. They also utilized video games to engage fans in a medium that not only continued the storyline, but also allowed fans to take control.

The television shows worked well for the storyline since it combined visual and audio effects to draw viewers. It gave fans a sense of what the characters are like and how they react when in conflict with villians. This also established the vision of the animators and creators of TMNT.

Video games gave fans the power to control the heroes within established storylines. Video games works well as a platform since fans have a clear goal in mind, which is to complete the story and finish the game. How they do this is up to player as they decide which character they get to be and control how exactly they finish off the villains. Fans become more familiar with the characters as well as the TMNT narrative.



Photo: http://www.ign.com/blogs

Transmedia Storytelling - World Wrestling Entertainment

I usually reply to the weekly topic blog post, but will post my response as its own post since Blogger does not allow for the embedding of photos, video, etc.

Example 1: World Wrestling Entertainment (WWE)

The WWE has utilized transmedia storytelling in the past to develop its characters and plots. It has been years since I watched wrestling but do remember the methods that were used in the eighties. Television was used for wrestling matches and to promote the good guy versus the bad guy drama. A Saturday morning cartoon was developed starring the wrestlers with stories that contributed to the franchises storylines. The opening itself for Hulk Hogan's Rock 'n' Wrestling was a blend of real-life and cartoon.




Today, the WWE uses weekly television shows along with Twitter to develop their storylines and characters. The television program is live and provides fans with two hours of time for several storylines to develop. Programming includes matches, highlights from previous weeks and promotions for upcoming pay-per-views and merchandise. The television is a valuable medium since wrestling and acting is a visual and audio display. Hearing two men grunt out a match on the radio just would not work out as effectively. Television content is also available online after the show has aired.

Twitter is a platform that allows for the continuation of the storyline before and after the television programming. Fans receive real-time updates regarding content but also stay in touch with the wrestlers who send messages to build up their matches and appearances. It suits the build up of the storylines since it fills the silence that exists between live programming. The storylines don’t always require a visual aid and can be communicated by text.





Swallow, E. (2011, January 28). How WWE Conquered the Social Media Arena. Mashable.
Retrieved from http://mashable.com/2011/01/28/wwe-social-media/#