Showing posts with label Carolyn Trumper. Show all posts
Showing posts with label Carolyn Trumper. Show all posts

Sunday, April 3, 2011

Distributive Publishing, Communities and Knowledge

The different and evolving mediums of communication throughout the span of human civilization contributes to the development of specific forms of knowledge gathering and dissemination. The isolated communities of the hunter gatherers that communicated to co-create knowledge and innovate to survive has evolved through different communication mediums and technology into a much ‘smaller’   connected, networked world of global communities of practice.
These networks and communities of practice communicate to co-create new knowledge and innovation in all aspects of humanity; as examples – business , healthcare, entertainment , socialization, emergency response, and education.“ It appears that the very cognitive structure of the individual human being and the formal patterns of human social relations are intimately linked to the forms or systems of communication that are predominant in certain eras” (Rowland, 2007, p. xii).
Each of the media used by people creates its’ own space necessary to share and communicate knowledge to others. The well known the ‘media is the message ‘ by Marshall McLuhan
could be changed to the ‘media is part of the message;’ and the message still needs to be received, assimilated in context and put into action demonstrating knowledge.

Knowledge can exist in two forms; explicit and tacit. Explicit knowledge is generally defined as external well defined written knowledge. This is knowledge that can be spoken, written and is objective information. Tacit knowledge is personal, usually appears in interpersonal interaction and is contextual and difficult to communicate (Luoma & Okkonen, 2009).  It is the sharing of tacit knowledge through proximity and social networks and communities of practice that Web 2.0 and social media is contributing to. Etienne Wenger is an acknowledged scholarly expert on Communities of Practice (COP)  and on his website http://www.ewenger.com/theory/  describes  Communities of practice are formed by people who engage in a process of collective learning in a shared domain of human endeavor: a tribe learning to survive, a band of artists seeking new forms of expression, a group of engineers working on similar problems, a clique of pupils defining their identity in the school, a network of surgeons exploring novel techniques, a gathering of first-time managers helping each other cope” (Wenger E. , 2006).  COP have been an integral component of human learning and knowledge generation and sharing from the very beginning of humanity. The knowledge generated and how it is disseminated and demonstrated through human behavior has changed through how the media can be used through space (proximal and distance) to connect individuals and groups of people.

Media and Ways of Knowing in Early Civilization
“An oral culture without writing, print or electronic media, seems to be biased toward a particular pattern of sensory and expository capacity that encourages ways of seeing, hearing and indeed knowing that are remarkably different when other forms of communication are more prominent” (Rowland, 2007, p. xii).

Mankind began to communicate with each other by imitating images they saw with drawings on cave walls and scratching in the sand. Oral cultures require people to be in close proximity to each other for learning and dissemination of knowledge through story telling and narratives. Proximity required people to be in close physical space with each other and participate in groups/tribes to survive and disseminate knowledge and create innovation together.The physical pace of life would be slow, the opportunity to share and co-create with people and cultures not in their own tribe few and far between due to the distance of physical geography, lack of transportation and lack of numbers of people.  Stories, memorization and music were a way to bridge space and time and pass culture and knowledge through generations. Shirky  (2008) defines a community of practice as “ a group of people who converse about some shared task in order to get better at it” (pg 100). It requires the conversation between a group of people to create and share knowledge. Conversational knowledge creation is suitable for environments where  “the knowledge is not centralized, but resides with multiple owners who may be located far apart” (Wagner, 2004, p. 266). While Wagner is referring to knowledge management in today’s world of globalization and social media it is relevant to a time period on history of a culturally diverse, geographically isolated oral and auditory civilization.

Text and permanent recording of Knowledge
The use of text was originally used as a form of accounting or counting for business. Innovation and creativity are typically driven by survival but also by markets and business as organizations of varying strengths and sizes.  Knowledge develops and is created by communities of internal networks and structures through relationships, trust and social capital (Prusak, 2001) The well known ‘ a man is as good as his word” his reputation and ability to be trusted while still relevant, was critical in pre oral and oral and early literate cultures.  The creation of new knowledge is through the combination and exchange of tacit and explicit knowledge at the intellectual and social level of individuals and organizations (Nahapiet & Ghoshal, 1998). “ Most of the world’s early civilizations came into being using writing as their dominant medium of communication” (Crowley & Heyer, 2007, p. 4). Writing and literacy provided a new method of transmitting knowledge across space and time. Writing could be a method of transmitting information or instructions from an individual or through letter writing between individuals. Writing and literacy created a decrease in value on more traditional forms of knowledge and invested greater power and information in those that were literate in reading and writing. A more permanent form of media on clay tablet, papyrues and paper that kept knowledge and information that could be referred back to and kept records of.  Paper is light and portable allowing an increase of information, knowledge to be transported across physical geography over periods of time (Crowley & Heyer, 2007)

Those who could read and write and afford books became the keepers of knowledge and power. Information and knowledge in the form of the book and manuscript became powerful and communities of practice that formed around this medium were those of the aristocracy, the courts, the church, religions that co-created knowledge to the benefit of those on power. Information was transmitted to the general population and the population was controlled through information and not encouraged to participate in church and government.The social capital and networks in the writing age were through very specific institutions and the people in those institutions.Nahapiet and Ghosal (1998) identify networks of relationships as the central proposition of social capital and that  ‘much of the capital is embedded within networks of mutual acquaintance and recognition”(Nahapiet & Ghoshal, 1998, p. 243). 

The Beginning of Mass Media
The Printing Press was the start of mass media, text literacy, the education system. It provided a method of disseminating information to people, control of consistent messaging by governments. Printing provided the opportunity and access to information to everyone, and the interpretation of that information was now able to be formed by the individual and not the elite. COP’s were able to form around ideas and ideology from the same information (books).  Printing increased every man’s range in time and space, bringing together times past and times to come, near and distant, peoples long dead and peoples still unborn” (Mumford, 2007, p. 94). Information and knowledge becomes increasingly moveable by sharing books and discussing books decreasing the limitations of geography and space. 

 Guttenberg and the impact of the Printing Press
 

Reading as noted by McLuhan and more recently Jenkins and Logan is a solitary pursuit , done by an individual.  Creating knowledge and shared learning is located through social practices. Relationships are comprised of social practices and interactions. Interactions build social capital for individuals and build the dense and loose networks that provide the sharing of personal and organizational resources (Palfrey & Gasser, 2008) (Holden, 2001) (Nowotny, Scott, & Gibbons, 2003)As a media the printing press disseminated information to people. As a solitary medium there are significant transactional costs geographically, time and cost to form COP to create knowledge using books and the printing press (Shirky, 2008).

The Telegraph, the Telephone, the Radio and Movies
Electricity then allowed the development of media that didn’t rely on the transportation of the media but media that was transmitted to individuals (Crowley & Heyer, 2007).  The telegraph provided one way transmission of information, the telephone synchronous two way transmission of voice, the radio one way auditory transmission, movies and TV one way transmission of visual and voice information and entertainment. This allowed the development of reading public, mass society, no longer local and regional, but now inclusive of national and global information (Crowley & Heyer, 2007). The world becomes smaller as people become more aware of the world around them. Movies and TV bring back a form of the oral, narrative story-telling and revive images as photography to help disseminate the information and tell the stories. There are many ways of getting information to people syncronously across time and space, but the transaction costs of physical participation geographically remained high. COP remain localized in larger urban and community centers. “ The lower the human density had been in rural areas, the stronger the social emphasis had been on conventionality, fellow feeling and cohesion. But in cities, the higher the density became, the greater was the impersonality and normlessness” (Fowles, 2007). The available social capital in both urban and rural communities remained low as media used was one dimensional and used primarily to convey information, not to create co-create and participate in knowledge creation. Nahapiet & Ghosal (1998) define social capital as: "the sum of the actual and potential resources embedded within, available through, and derived from the network of relationships possesses by an individual or social unit. Social capital thus comprises both the network and the assets that may be mobilized through the network" (p. 243). 






Marshall McLuhan – The World is a Global Village
Back to the Future 

Technology and the pace of change and innovation in social media are changing the way
we communicate socially. As Clay Shirky states, “ When we change the way we communicate, we change society” (Shirky, 2008, p. 17).“Yet a new language is rarely welcomed by the old.The oral tradition distrusted writing, manuscript culture was contemptuous of printing, book culture hated the press” (Carpenter, 2007, p. 256).The new language of social media is certainly a language many are still uncomfortable with, but many are making great profits from.Technologies that can be accessed asynchronously without geographic or time constraints (across time and space) can be used to develop and standardize communication streams, build social capital and strengthen and develop diverse organizational relationships (Cooley, Hebling, & Fuller, 2003) (McWilliam, 2000) (Baker, 2003). Communication allows for bidirectional or multidirectional feedback that maintains an open system capable of change and adaptation.Knowledge is created when it is used interactively within an environment to create an action (Cook & Brown, 1999). Individual and group interactions create different knowledge and can be combined and internalized and codified into many different types of new knowledge. Lawrence Lessig  writes that the contemporary communication network forms an innovation commons, a place and space where creativity can thrive. Organizations, communities and teams need to be able to capture and utilize formal and informal networks to maximize the creation of social capital (Nahapiet & Ghoshal, 1998). “Social media offer new ways of collecting, sharing and finding information and knowledge using in information systems ” (Luoma & Okkonen, 2009, p. 332).
The well known participatory Web 2.0 and technology has created the opportunity for every  digital native  and immigrant to collaborate and participate in creation. Palfrey and Gasser   (2008) argue that this new interactivity is engaging youth at unprecedented levels in creating entertainment, knowledge and information. Most of us now have a virtual and physical identity that we occupy geographically and across time and space and we use both to communicate and co-create.The  Digital natives do not  differentiate between their digital identity and their private identity as discussed and reviewed in the book Born Digital. Clay Shirky follows the rise of the Internet, Web 2.0, privacy, copyright, digital technology and creativity. His book ‘Here Comes Everybody focuses on groups, group formation and how ‘everybody’ is influenced and impacted by digital technology. “ Conversational knowledge creation has emerged as the most popular way to create knowledge, largely in the context of online or virtual communicates. Conversational knowledge returns us to the oral culture of learning from each other in close proximity but it’s not the same oral culture.
An updated definition of a virtual COP by Yates, Wagner & Maajchrzak (2010) becomes pertinent. They define virtual communities of practice in an organization as “ a collective of voluntary knowledge contributors, distributed across traditional organizational boundaries, which enables members to share insights, experiences, and practical knowledge”. An organization may be a local community, global corporation, national government, global team of health researchers, interested group of students that can now collaborate across different traditional boundaries of geography, time and space as envisioned by McLuhan, Innis, Shirky, Lessig and Jenkins (to mention a few), to have the conversations that create new knowledge and learning . This is now happening at ‘warp speed’ creating enormous amounts of valuable and not so valuable information and knowledge development  collaboratively and globally. The social media has brought back traditional forms of learning such as orality, the narrative, imaging, text and auditory  in combinations that can provide the ability to learn and develop knowledge to all , at a instantaneous speed that creates enormous possibilites and problems in the ability to comprehend the social changes it influences. The choice and ability to use media  is altering our ability and choices in participation in society, globally and “establish loose and densely connected networks to collect and share knowledge that builds innovation and creativity that recognizes the strength of building collective knowledge”  (Watson & Harper, 2008; Nahapiet & Ghoshal, 1998) not possible prior to the Internet. “ Media, Innis  proposed, can never be truly neutral within the human environment. By their very application media refashion the choices, the pre-occupations, and the interactions of individuals and give shape to the form that knowledge takes in society and to the way in which it circulates" (Crowley & Heyer, 2007, p. 300).


 A New Way for Knowledge

 
 
Authors and Sites of Interest

TED Talks – Where Good Ideas Come From by Steven Johnson – creating the space and connections for innovation and creativity
Sept 2010
Jan 6, 2007



Works Cited

Baker, K. A. (2003). Chapter 13 Organizational Communication. Retrieved 2009 йил 17-November from http://www.au.af.mil/au/awc/awcgate/doe/benchmark/ch13.pdf
Carpenter, E. (2007). The New Languages. In D. Crowley, & P. Heyer, Communication in History (pp. 254- 259). Boston, MA, USA: Pearson Education Ltd.
Cook, S., & Brown, J. (1999). Bridging epistemologies: the generative dance between organizational knowledge and organizational knowing. Organization Science , 10 (4), 381-400.
Cooley, R., Hebling, C., & Fuller, U. (2003). Suggestion Schemes and Communication. British Academy of Management (pp. 1 -14). Leeds Business School.
Crowley, D., & Heyer, P. (2007). Communication in History (Fifth Edition ed.). Boston: Pearson Education Inc.
Daft, R., & Armstrong, A. (2009). Organization theory & design (Vol. 1). Nelson Education Ltd.
Fowles, J. (2007). Mass Media and the Star System. In D. Crowley, & P. Heyer, Communication in History (pp. 190-191). Montreal: Pearson.
Holden, N. (2001). KNowledge Management: Rasing the Spectre of the Crosscultural Dimension. Knowledge and Process Management , 155-163.
Jenkins, H. (2006, June 19). Convergence Culture. Retrieved February 28, 2011, from ACA-Fan Official Weblog of Henry Jenkins: http://www.henryjenkins.org/2006/06/welcome_to_convergence_culture.html
Lessig, L. (2001). The future of ideas. New York: Random House.
Logan, R. (2007, August 6). The 14 Messages of New media. Retrieved October 17, 2010, from Mediashift: http://www.pbs.org/mediashift/2007/08/the-14-messages-of-new-media218.html
Luoma, S., & Okkonen, J. (2009). Capturing competence-using wiki for transferring tacit knowledge. Proceedings of the European Conference on Inellectual Capital (pp. 329-336). Finland: Academic Conferences, Ltd.
McWilliam, G. (2000 йил Spring). Building stronger brands through online communities. Sloan Management Review , 43-54.
Mumford, L. (2007). The Invention of Printing. In D. Crowley, & P. Heyer, Communication in History (pp. 91- 95). Montreal: Pearson.
Nahapiet, J., & Ghoshal, S. (1998). Social capital, intellectual capital, and the organizational advantage. Academy of Management Review , 22 (2), 242-266.
Nowotny, H., Scott, P., & Gibbons, M. (2003). Introduction. In H. Nowotny, P. Scott, & M. Gibbons, Minerva (pp. 179-194). Amsterdam: Kluwer Academic Publishers.
Palfrey, J., & Gasser, U. (2008). Born Digital. New York: Basic Books.
Prusak, L. (2001). Where did knowledge management come from. IBM Systems Journal , 40 (4), 1002-1007.
Rowland, W. (2007). Foreward. In D. Crowley, & P. Heyer, Communication in History (Fifth Edition ed., pp. xi-xiii). Montreal: Pearson.
Shirky, C. (2008). Here Comes Everybody. New York, New York, USA: The Penguin Group.
Wagner, C. (2004). Wiki: a technology for conversational knowledge management and group collaboration. Communications of the Association for Information Systems , 13, 265-289.
Watson, K., & Harper, C. (2008 йил 5-February). Supporting Knowledge Creation - Using Wikis for Group Collaboration. Retrieved 2010 йил 22-May from Educause Center for Applied Research: http://www.caudit.edu.au/educauseaustralasia07/authors_papers/Watson-112.pdf
Weiner, N. (2007). Cybernetics in History. In R. Craig, & H. Muller, Theorizing Communication (pp. 267-273). Thousand Oaks, California, USA: Sage Publications Inc.
Wellman, B., Haase, A., Witte, J., & Hampton, K. (2001, November). Does the Internet Increase, Decrease or Supplement Social Capital? American Behavioral Scientest , 437-456.
Wenger, E. (2006, June ). Communities of Practice Introduction. Retrieved March 20, 2011, from Communities of Practice: http://www.ewenger.com/theory/
Wenger, E., & Snyder, W. (2000 January-February). Communities of practice: the organizational frontier. Harvard Business Review , 139 -145.
Yates, D., Wagner, C., & Majchrzak, A. (2010). Factors affecting shapers of organizational wikis. Journal of the American Society for Information Science and Technology , 61 (3), 543-554.

 

 

Friday, March 4, 2011

Assignment #2 Interactive Audiences Collective Intelligence


Henry Jenkins Interactive Audiences The Collective Intelligence of Media Fans

Jenkins uses media fans as an example of the changes new media, participatory culture works to enhance the ability to produce the benefits of collective intelligence for the consumer. The new software and technology on Web 2.0 are enabling consumers’ access to blogs, collaborative chat, tagging, co-creation and the ability to make the marketplace more responsive to their needs. The new technologies are now allowing consumers to be part of the creation and production process that is changing the relationship between the consumer and producers of media. Consumers are choosing to participate within media rather than just be consumers of media.
 The fan community memberships are based on common interests and not limited by geography. These fan communities were precursors to the wisdom of the crowds, communities of practice and participatory cultures that Shirkey (2007), Rheingold (2006) and Palfrey (2008) have discussed in enabling collective intelligence.  Digital technologies for fans have created the same opportunities and challenges as business, education and organizations. Just as a single fan brings singular knowledge and perception to a community, collectively fan communities interacting digitally, promote the spread, sharing, integration of knowledge and co-creation within the media. Speed of communication has increased and the value of information exponentially increases as it is combined with other smaller pieces of information.
Fan communities struggle with the pace of information sharing, the amount of information shared and the number of new fans able to join communities through digital technology that bring very different norms and perspectives to the community. While business and education organizations have some ability to control group/team size, direct energy into specific goals and problems, fan communities are not formally structured and are voluntary and temporary. Different social norms and expectations can’t be managed with the more traditional tight and structured hierarchal flows of information. There is not one expert anymore but many experts. Jenkins describes collective intelligence as part of the new knowledge culture that is dynamic, reciprocal and requires many different perspectives and collective experience.
Horizontally integrated media enables participatory cultures, collective intelligence and the ability of individual media creation. As consumers become more engaged in these forms of self expression and knowledge generation media producers will need to find their niche in marketing to a media savvy consumer that does not easily acknowledge copyright, single source experts or businesses that want to control information and maintain hierarchal structures. Fans blog important messages and facilitate the flow of information in the new media culture. Fans and businesses need to find the balance between participation, consumption and creation . Businesses need to market relationships, interactivity and comsumer participation in the new digital consumer world.  


Blog http://www.henryjenkins.org/ and http://civic.mit.edu/blog/5

Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press.

Jenkins, H. Publications Henry Jenkins
accessed February 11, 2011

Palfrey, J; Gasser, Urs. (2008). Born Digital. Basic Books. Perseus Books Group.

Shirkey, C. (2008) Here Comes Everybody. The Power of Organizing Without Organizations. Penguin Press. New York

Thursday, March 3, 2011

Assignment 2 Collective Intelligence


Leimeisteer, J. Collective Intelligence

Leimeisteer’s article discusses how business can understand and use collective intelligence.
Business needs to be able to understand and use the Web 2.0 and group collaborative software and easily used software and technologies to enable groups to collectively use their intelligence, skills and experience to achieve better business results. This ability of individuals to create and share information on the Web 2.0 is an example of social collaboration that business can use to achieve goals that cannot be achieved by a single individual or closed organization.  Social Collaboration uses social software applications for Business can use social software and group collaborative technologies to have employees co-create, cross reference, bookmark, tag and work in virtual spaces to create company value.  Incremental contributions of the collective creates value as do the communities of practice that businesses can create internally and with external partners.  

The advent of these easy to use technologies is allowing businesses to be more innovative and creative by tapping into the collective intelligence of their employees, customers and even through ‘crowd-sourcing.” Crowd sourcing in this article refers to the outsourcing of corporate activity to an independent mass of people. This allows companies to disseminate business problems external to their company and use the each of Web 2.0 to attract a diverse group of people to provide solutions for a financial benefit. In this use of crowd-sourcing the intent is to use intrinsic and extrinsic motivations to create competition for innovative and creativity external to the organization.

Lemeisteer discusses many of the advantages and challenges in using these technologies in business that are similar to and echoed by Jenkins in how to engage and learn from and with students who have been brought up in the digital age. 
Although terminology is different  there is clear references to the need for participatory cultures that have been enhanced by Web 2.0. In education as in business this culture can be enhanced by supporting and mentoring an  educational or organizational culture that allows for diversity, co- creation.  A culture that creates a social network where students and/or employees beliebve that what they contribute matters uses collective intelligence to create educational advantages and business advantage.

In business this participatory culture uses collective intelligence for decision support, and aggregates and combines information to create value. Teams or groups are stronger together than seperately. Lemeisteer calls this the wisdom of the crowds and uses this as a definition for collective intelligence. Diversity of opinion, attitudes, experiences and perceptions leads to better solutions and decision support.  This use of collective intelligence in business enables people and the organization to have better tools and skills to deal with a rapidly changing business environment. “ How can people and computers be connected so that collectively they act more intelligently than any individual, group or computer has ever done before” (p 246) is a question that business needs to work with and develop strategies for to remain competitive in today’s world.




The Massachusetts Institute of Technology has a Center for Collective Intelligence  http://cci.mit.edu  that can be accessed for more information how business can use and benefit from collective intelligence. MIT states their basic research question as:  How can people and computers be connected so that—collectively—they act more intelligently than any individuals, groups, or computers have ever done before?'
Davos 2010 - IdeasLab with MIT - Thomas Malone  - Collective Intelligence
September 24, 2010



Leimeisteer, J.
Collective Intelligence Business and Systems Engineering , April 2010. pp. 245 – 248

Palfrey, J; Gasser, Urs. (2008). Born Digital. Basic Books. Perseus Books Group.

Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press.

Jenkins, H. (2006)  Confronting the Challenges of Participatory Culture: Media Education for the 21st Century . The MacArthur Foundation, Chicago.  www.digitallearning.macfound.orgTwwhe

Assignment #2 Cognitive Surplus

Clay Shirkey
How cognitive surplus will change the world


Clay Shirkey presents a view of the opportunities collective intelligence can make from a worldview. Collective Intelligence is referred to as “ Cognitive Surplus’ in his video presentation on TEDTalks. Shirkey presents a belief in the benefits of “Cognitive Surplus , or the ability to harness the collective intelligence of millions of people in their ‘free’ time to problem solve worldwide challenges. The ability to use cognitive surplus for this type of participatory world problem solving has become possible through Web 2.0 and the software that has allowed co-creation, collaboration and immediate publication. Publishing first and editing second allows other individuals work collectively together to co-create and build solutions using a multitude of diverse experiences and cultures. He describes it in the video as a creative act. It is now possible to try something and put it out in the public space for commenting, editing, and co-creation.
Two excellent examples of this ability to use collective intelligence or cognitive surplus in the talk were the well known Wikipedia and Ushahidi . Shirky employs both of these as examples of collectively building a more cooperative, collaborative world. Shirkey calls this the ‘shared on-line work we do with our spare brain cycles.’
Ushahidi is promoted as crowd sourced software. Crowd-sourced software is a software than enables collective intelligence.
Ushahidi was developed through collective intelligence as a result of a lawyer’s blogs in the 2007 Kenyan election. Shirkey describes a situation similar to the recent events in Tunisia, Libya and Egypt where the government was imposing media blackouts and internet blackouts in an attempt to control the populace and ethnic violence. The Kenyan lawyer was unable to mange the information that was posted on her blog that was providing up to the minute information from across Kenya. She made an appeal on her blog for assistance.
Within 72 hours a diverse group of individuals created Ushahidi, a software that takes tacit information from the field, aggregates the data and then puts it on an interactive map that geographically makes it usable. Ushahidi tracked the violence and people were able to stay away from the areas and locate safe zones. This software was used in the Haitian disaster and most recently in the Australian floods for crisis mapping and where there was access to clean water, hospitals.
The ability to use ‘cognitive surplus’ to harness the collective intelligence of a diverse group of people led to a global use of this software within 3 years. The initial call for help was through a blog. Blogs are a Web 2.0 phenomenon that allows individual expression and creation through digital technology. Blogs are becoming a mainstream method of managing and disseminating individual and collective knowledge.
Shirkey used Ushahidi and Wikipedia to describe the possibilities of digital technology and human generosity and collective intelligence that creates the ability of the world to volunteer and collaborate on global products. This is a participatory process that moves humanity from the ‘consumption to creation to sharing” as Shirkey states in the video. That using digital technologies to collectively create allows the freedom to experiment with anything and the possibility to design for communal value. Shirkey echoes Howard Rheingold discussions in how participatory cultures can create world wide civic values around democracy and create positive global social change and democracy. In addition Shirky and Rheingold discuss the importance of intrinsic motivations to co-create, share and the creation of new norms of behavior through the benefits of collective intelligence and the use of digital technologies.


Clay Shirkey is also the author of
Here Comes Everybody: The Power of Organizing Without Organizations (2008) and Cognitive Surplus: Creativity and Generosity in a Connected Age (2010). His blog can be accessed at shirky.com/weblog/.


Shirkey, Clay. June 2010, TED Talks
How cognitive surplus will change the world
http://www.ted.com/speakers/clay_shirky.html
accessed February 11, 2011


Rheingold, H. (2002). Smart Mobs: The Next Social Revolution. Massachusetts: Perseus Books

Additional links:
http://en.wikipedia.org/wiki/Smart_mob
http://www.smartmobs.com/
http://www.rheingold.com/

Tuesday, January 18, 2011

Digital Literacy and Me

My experience in creating a podcast highlighted a personal anxiety and lack of confidence in using technology and tools.  While I am comfortable with videoconferencing, IM, chat, Skype and e-mail at home and at work, the requirement to create and publish my own transliteral communication was anxiety producing. For information I went to the Internet and googled “How to create a podcast.” From the many hits displayed I reviewed and then printed a document on how to create a podcast on Mac or PC. http://www.superfantasticultra.com/create-podcast.htm. From this information I then ordered an upgraded software package from APPLE. Creating Delicious bookmarks and new tags, going onto Blooger.com were preparation for the podcast and new experiences with new applications. I did not have any colleagues, friends or children that had created or published a podcast but YouTube was suggested as a site that had ‘everything” on it. Sure enough, there were podcasts that visually demonstrated the steps to making a podcast and video podcast on a MAC.
I learned how to use Preview to take images from the computer, upload pictures, blog, import bookmarks and I now have music on an account in ITunes.
The creation and publishing of this video podcast was a personal journey for me. I will be using these tools again as there is extensive application to facilitation, teaching and communication in my area of work. While this assignment highlighted to me how non-literate I am across the depth and breadth of the new media, it also demonstrated to me how quickly adaptation is to media that is useful to an individual’s life. Over a two-day time frame I attended a WebEx, videoconference, teleconference and communicated through e-mails. I was online reviewing new research and accessing knowledge transfer literature. I drafted a PowerPoint, podcast, Skyped with my mother from B.C., Blackberry Messenger my daughters numerous times, talked to other friends on the phone, googled for information, watched YouTube, accessed various new sites, printed off research articles and actually read a few of them. The new world of transliteracy will be and is different for each individual. We will use technologies we need for work, personal life and are capable of learning new media software when required. The new media and ability to be transliterate is personal, needs to be user friendly and requires me now to plan how I use it and what sites I will access in a day. Blogs, wikis, Facebook, YouTube all require a commitment of time in already busy lifestyles.